Больше информации по резюме будет доступно после регистрации

Зарегистрироваться
Was less than a week ago

Female, 36 years, born on 12 October 1989

Tbilisi, not willing to relocate, prepared for business trips

Lead Artist. Арт-директор

3 000 $ in hand

Specializations:
  • Designer, artist

Employment type: full time, part time, project work/one-time assignment

Work experience 12 years 3 months

December 2022July 2024
1 year 8 months
Games Private limited company

www.facebook.com/infusion.games/https://infusion.games/

Art director
Art Director Defining the overall artistic concept and visual style of the game. Creating guidelines for the art team to ensure consistent content throughout the project. Assigning tasks to artists. Providing detailed feedback. Managing and training the team, working in Jira, Git, and Confluence. Proficient in modern AI technologies. Collaborating with all development departments to move tasks forward. Knowledgeable in the entire pipeline from concept to implementation in the engine. Generating assets in Stable Diffusion and Midjourney.
December 2022November 2023
1 year
Green Gray

greengreyholding.com/

Art Director
Defining the overall artistic concept and visual style of the game. Creating guidelines for the art team to maintain content consistency throughout the project. Assigning tasks to artists. Providing detailed feedback. Managing and training the team, with experience in Jira, Git, and Confluence. Proficiency in modern AI technologies. Collaborating with all development departments to advance tasks. Comprehensive knowledge of the entire pipeline from concept to engine implementation.
April 2020January 2021
10 months
Ayist games

ayist.games/

Art Director
Setting up work and forming an art department - which helped steer the development away from collapse and led the project to fame and bringing the application to the top of the app store. My functions included creating and maintaining documentation, creating a qualified art department, creating a game style, and maintaining the style.
April 2017April 2020
3 years 1 month
Individual entrepreneurship / private practice / freelance
Artist
Development of a visual style, drawing of concepts and final characters, locations, interfaces. She was also involved in education. I deepened my skills in drawing environments, photobash, 3D.
January 2016March 2017
1 year 3 months
intellectokids

Moscow, intellectokids.com

Art Director
Organizing the art department from scratch. Leading a team of artists and animators, collaborating with other departments, and overseeing the entire art development process through to game implementation. Assigning tasks, ensuring timely completion, adherence to technical requirements, and asset slicing. Ensuring a consistent style across all assets. Developing the style, creating content, and GUI design. Recruiting and training team members.
December 2013February 2015
1 year 3 months
weboplay

Moscow, www.weboplay.com/

Interface designer
Remote collaboration style creation, full rendering of the entire GUI
June 2013November 2013
6 months

Moscow, www.game-insight.com

IT, System Integration, Internet... Show more

Lead artist, assistant art director
Managing projects like Hidden Object and City Builder games. Leading an in-house and remote/outsourced team of artists. Project focuses include 3D, matte painting, photorealism, and casual art styles. A recently released game in which I actively participated is Maritime Kingdom: http://www.game-insight.com/ru/games/maritime-kingdom
February 2012June 2013
1 year 5 months
KamaGames

Moscow, kamagames.ru/

Lead artist
Developing mobile applications for iOS. Participated in the Teeny Slots project—completed and available on the App Store—and continue as a lead on another slot project. Key responsibilities in both projects included defining the style and creating the interface design. Leading an in-office art team of four: two artists, an animator, and a designer. Working with outsourced artists on art content, maintaining style consistency in promotional art, and reviewing outsourced assets. Task assignment, developing specifications, and planning. Artwork created in Adobe Photoshop. Released project: Teeny Slots (available on the App Store). https://itunes.apple.com/ru/app/weeny-slots/id580831765?mt=8
August 2011January 2012
6 months
Pragmatix
Artist
Worked remotely. Developed art for casual applications. Rendering content for characters, locations. Animation in Flash
August 2010June 2011
11 months
Sandlot Games

Saint Petersburg, www.sandlotgames.com

Artist
Participated in the Super Granny 6 project (completed), in two unfinished projects. 2d and 3d development, sketching and drawing of locations, characters, Work in 2d programs - Adobe Photoshop, Flash, Illustrator. 3d - Modo, Layout. Modeling of characters, locations. Animation of 3d characters. Post processing in Photoshop
August 2009August 2010
1 year 1 month
IT Territory Nord

Saint Petersburg, corp.mail.ru/games/

2d designer
Creation of Pixel Art with advanced Photoshop skills, drawing from scratch. Art development for MMORPG and social games. Working in Flash to create characters and objects for animation. Familiar with the process of creating animated 2D game characters. Developing concepts for game content, including color and composition sketching. Designing game locations. Proficient in using a graphics tablet. Partial experience with hand-drawing. Ability to work from both written and verbal descriptions. Illustration of characters, icons, banners, and objects for games.

Skills

Skill proficiency levels
Advanced level
Adobe Photoshop
Medium level
ZBrush
Basic level
Autodesk Maya
Level not specified
style
high soft skills
high manager skills
Nuke
art direction

About me

Proficiency in 2D and 3D software: Adobe Photoshop - advanced level Nuke - intermediate level Programs: 3ds Max/Maya, Blender - beginner level Concept creation for casual games: Interfaces Composition and color sketches Experience in developing MMORPG and social games Pixel art, objects, characters, locations, backgrounds, textures Creation of animated 2D game characters Working with skeletal characters in 3D animation Game location design Naming, asset exporting, and knowledge of game development processes (team structure, hierarchy, and sequence of actions in general game creation)

Portfolio

Higher education

2009
Higher education
Syktyvkar State University
Faculty of Arts, Artistic director of the arts and crafts studio, teacher

Languages

Russian — Native

English — B1 — Intermediate

Citizenship, travel time to work

Citizenship: Russia

Permission to work: Russia

Desired travel time to work: Doesn't matter